Corn
unity
game
c#
point-and-click
navigation

Corn was a 2-day mini-game project that I made to help learn unity’s navigation system. It had a simple rpg-like click-to-navigate interface with edge screen turning. The goal was to safeguard your garden from the evil crows that were trying to eat your corn. Your countermeasure? A giant hammer.
Mechanics:
- Left-click on the ground to move there.
- Right-click on a crow to hit it with your hammer.
- Move your mouse/hammer to the edges of the screen to rotate your view.
- Crow makes a squawk sound when it’s hit.
What I learned:
- How to use Unity’s navigation system (NavMesh). This included:
- How to bake a NavMesh.
- How to use NavMeshAgents.
- How to use NavMeshObstacles.
- Basics in terrain-painting.